Dilbert’s Desktop Toys

by WorldVillage Software Reviews, published Wednesday, March 9th, 2005 at 4:36 pm

Ironic Self-Parody?

A Review of Dilbert’s Desktop Toys

Edmond Meinfelder

Great things are not common, but extraordinary. The rarity is due
to excruciating hard work and painful attention to detail.
Excellence is not easy. Like Dilbert, we often suffer some
executive with more words than brain, thinking, “With a little
work, we can make something great here. It will be easy.”
Standing on this side of the fence, the farce is obvious. However,
on the other side, the brown grass withers and suckers, born on
the minute, call the shots.

Yes, Dilbert’s Desktop Games is a prime example of little thought
and high hopes. Somewhere, someone thought, “All we need do
is buy the Dilbert license, make some simple games and rake in
the cash.” If we distill the thought to its essence, we discover
some executives believe they can create items of painfully low
quality, add flashy wrapping and make bundles of money, just as
Dilbert creator, Scott Adams, humorously asserts. Once you play
Dilbert’s Desktop Games, you realize Dilbert is funny because
Scott Adams is right.

What do you get for $20? A melange of items able to re-define
boredom. The bottom of the barrel is the rubber stamp. You can
grab the rubber stamp and place Dilbert-esque sayings on your
desktop. Ever had a rubber stamp as a child? Trust me, the
electronic equivalent in Dilbert is less fun. You could argue the
electronic stamps doesnt use the kind of ink children wreak
havoc with daily, but so what?

Too often, I see someone use a jive filter program to create a
document featuring eubonics-like text from standard-speech
files. Dilbert’s Desktop Toys provides the Jargonator, able to
convert normal speech into management talk. Knowing the
Jargonators source — offensive racial software — my taste for
this toy was lacking. Worse, seeing words like hello replaced
with salutations fails to impress for even five minutes.

Some toys pick up the pace, if only slightly. Boss Evaders, a
Space Invaders clone, almost reminds me of the fun I had
playing on my Atari 2600. Enduring Fools, a Whack-a-Mole
clone, was almost as fun as the Mac freeware, Bonk. Can-O-Matic,
however, is slightly original. Catbert shoots employees at
products flying across the screen. Employees colliding with
viable products get to stay with the company. Employees who
miss, or hit defective products are, one assumes, laid-ff. Can-O-Matic
is as fun as it sounds. Project Passoff is a bizarre kind of
table hockey with different pucks causing different results upon
scoring. Elbonian Airlines has Dogbert launching workers to
islands, ships and airplanes with the slingshot used by Elbonians
as an economical substitute for jet planes.

The most bizarre toy is the CEO Simulator, where you play
games over the span of days. Fail to check in after three days
and your game is, literally, up. The biggest novelty here is
someone going to so much trouble, making the game
inconvenient to play. However, when you can play, you either
hire employees or consultants, motivate and discipline workers
and watch the results unfold over time. The CEO Simulator is
both limited and inconvenient to play.

Techno Raiders, the most promising toy, is a simple 2-dimensional
side-scroller. Navigate Dilbert as he avoids co-workers and
gathers donuts. Dodging into safe zones, blasting
co-workers with cell phones, dropping black holes is fun.
Unfortunately, a sameness persists from level to level failing to
inspire. Over time, you find yourself losing gadgets (lives) not
because the game is difficult, but because you become reckless
from boredom. With more work, Techno Raiders could become a
contender, but only in a now trite category, the 2-dimensional
scroller.

Dilbert’s Desktop Toys is funny, but only as ghastly self-referential
humor. Dilbert’s Desktop Toys is the sort of software I
expect from Dilbert’s pointy-haired manager. The software’s
creators digest Scott Adams cerebral humor, and regurgitate a
brainless mass barely representing its source. Dilbert’s Desktop
Toys shows anyone can read books like “The Dilbert Principal,”
but not everyone will understand them.


Gamer’s Zone Scorecard


Product:

Dilbert’s Desktop Toys

Company:

Dreamworks
Internet: www.dreamworks.com

Cost:

$19.99


System Requirements:

Any Pentium running Windows ‘95 with a soundcard and a mouse will do.


Breakdown:



Fun Factor 1
Graphics 2
Sound 1
Interface 3
Replayability 1


Overall Score:



0 rating, 0 votes0 rating, 0 votes (* 0 rating, 0 votes)
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