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IT STAYS FRESHER LONGER, WITH BIG REDA Review of Big Red Racingby Mark W. Frantz
Let's get past the technicals, shall we? Big Red is playable in both DOS and Windows 95, thus making it quite versatile. Unfortunately, as is the case in many of these racing sims, it has a wonderful SVGA, high resolution mode that offers choppy and broken frame rates while in use. Most gamers will have to settle for the VGA display to make this one playable. Beyond that fault, the graphics are excellent. The sound effects are what you'd expect: nothing special, but then again, nothing annoying. They add the right feel to the game. Control can be handled in a variety of ways, from keyboard, to joystick and gamepad, to specialized racing wheels and pedals. I know what you're thinking. No cars? Come on. But it's true. Big Red's uniqueness lies within it's racing vehicles. In the course of the game, you'll drive: a jeep, a backhoe, a dump truck, a snow mobile, an APC (Armored Personnel Carrier), a monster truck, one of two space vehicles, a rubber raft, a helicopter and more. This game's got range! As is the case with most new games hitting the market these days, Big Red can be played over the modem or through a network that supports up to six drivers. A few years ago, this would have been a major coup, but multi player support has no longer become a feature, it is now a mandatory foundation for any racing game. Still, Big Red handles it well. All in all, Domark's contribution to the racing sim genre is a solid, unique product, offering some of the weirdest racing locals and vehicles this reviewer has ever seen. And for $29.95, who can beat the price?
Gamer's Zone Scorecard
System Requirements:486/66 PC or better, (Pentium Recommended) 8 megs of RAM, DOS 6.0 or above or Windows95, 2x CD-ROM, VGA or SVGA graphics
Breakdown:Fun Factor 5 Graphics 4 Sound 4 Interface 3 Replayability 4 Overall Score:
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