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I COULD HAVE SWORN I TURNED ON MY PCA Review of The Chaos Engineby Michael Allen
It's been a long time since I played any Nintendo. I remember fondly the misspent days of my youth, plopped in front of my brother's TV (he had the Nintendo), my thumbs completely numb from repetitive strain injuries, and my eyes full of mushrooms and fireballs and walking turtles. Of course, I was playing "Top Gun" at the time; the hallucinations were always part of the fun.
The premise behind the Chaos Engine sets the player in the next
century. A mad scientist creates a huge machine, the Chaos Engine,
and predictably enough it gets out of control and starts to mutate
all the humans and animals around it. The player gets to pick from six mercenaries
(why mercenaries? I don't know, and the game fails to elaborate) to go
and try and blow up the mad device.
The gameplay itself consists of one of the standard overhead Nintendo
views of your characters, sort of a simplified Ultima VII. You walk
around, shooting anything that is not your partner, trying to reach
the exit to the next level. One nice touch about the game is that you
do get a partner, even in one-player mode, and the computer is pretty
smart about attacking and defending itself.
There are technical problems with the Chaos Engine as well. The game
has an infuriating habit of only letting you use the joystick to move
and select items in menus.
Finally, I guess my biggest gripe about the Chaos Engine is that there is nothing new or exciting in it. There have been better games of this type in the past; the Chaos Engine adds nothing to the genre. Only if you are a die hard fan of these Nintendo-type games would I recommend plunking down your bucks.
Gamer's Zone Scorecard
System Requirements:
IBM PC-Compatible 386/25 or better
Breakdown:Fun Factor 2 Graphics 2 Sound 2 Interface 1 Replayability 2 Overall Score:
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