| World-Spanning StrategyA Review of MissionForce : Cyberstormby Jason Bednarik
MissionForce : Cyberstorm is a unique fusion of two widely-popular gaming formats : strategy and mechanized combat. Cyberstorm derives its strategy portion from the best-seller Command & Conquer (www.westwood.com) and its combat strengths from the Mechwarrior series (www.activision.com). This combination produces a game that is unlike many on the shelves today.
The game has only two major sections - the base of operations and the battlefield map window. Before and after missions, you return to the HERC base and are able to affect gameplay in a few different ways. You can purchase new HERCs (the combat machines manned by bioderms) and bioderms (genetically-engineered warriors). Here, you can purchase, equip, buy, sell, and repair HERCs. In the bioderm facility, you can make, heal, train, and link bioderms to HERCs designed for them. Other parts of the HERC base allow you to select missions and control game options.
Overall, the gameplay is strong, but it lacks the intensity of other strategy games like Command & Conquer. Unlike C&C, you cannot create additional forces or reserves in battle mode. Having the ability to create backup forces in the field would extend the length of the mission and possibly give the player a tactical advantage over the computer. It also would have been more interesting and challenging. One drawback of Cyberstorm is the difficulty in being able to see the character in the battlefield map. Many times, the character blends in too well with the colors on the map and ultimately, it hinders the gameplay significantly. All too often, slight flaws like this are the ruin to a fine game with excellent features all-around. There is no music soundtrack that keeps you entertained, so unless you have a CD player nearby or a CD changer in your computer, it will be difficult to find some background noise. The sound effects are drab at most, and there isn't a variety of them. Effects from weapons and machinery constitute the complexity of the sound, which isn't very immersive. Users of surround sound systems and subwoofers will be disappointed due to the lack of music and effects.
Unfortunately, there is so much more that Cyberstorm could have been. I applaud Sierra for implementing DirectX video technology into the game. More cinema scenes and more varied missions along with a comprehensible storyline would have been great. The ability to build units in battle mode and the addition of music, enhanced sounds, and a level editor would be welcome additions to the game. MissionForce : Cyberstorm has created a niche in gaming which I hope will be expanded greater in the future.
Gamer's Zone Scorecard
System Requirements: Pentium 75 Mhz or better, SVGA video card,
Breakdown:Fun Factor 3.5 Graphics 3 Sound 3 Interface 2.5 Replayability 3 Overall Score: ![]() |