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SHOOT. THERE GOES THE NEIGHBORHOOD.A Review of Drug WarsMichael Allen
Drug Wars is not quite as clever as this. This third-rate shoot 'em up puts the player in the point-of-view of an officer presumably in the DEA, though what denomination of official the player is is never fully expounded upon. It's main distinguishment from the "Lethal Enforcers" arcade game is that Drug Wars gives the player about 450 megs of compressed live action video to shoot at. Basically your task is to go through different scenarios, blasting as many bad guys as you can without shooting civilians or your partner. Using the mouse, you have about a quarter of a second to click on a bad guy before he or she blows you away, which usually results in a sarcastic remark from your not-so-understanding partner. "Hey, you're dead! Isn't that bad?" is one of the more clever ones.
Beyond technical difficulties, the game play is, to the say the least, repetitive. The scenarios, besides general scenery, have little to distinguish one from another. Also, at times it is infuriatingly hard to shoot a bad guy. The game gives the player about a quarter of second to recognize that a bad guy has stood up way in the background before your character becomes intimately familiar with the city morgue. You practically have to know that this bad guy will pop up at this point, at this time, in order to be able to move on. The fact that you can save the game mid-level, however, makes this process easy to the point of being stupidly simple minded. Not usually a fan of, or particularly good at, action games, I finished this one in less than two hours on the easiest setting. There is little to entice me back to playing the harder difficulty levels, and any dedicated action fan will be quickly bored.
Drug Wars has a couple of small things going for it. The save game feature is handy, despite how easy it makes winning the game. There are some inventive shooting sequences where the camera swoops, turns, and dives with the POV of our hero, trying to see where the next bad guy will be coming from. The production values are above average, with actual bus crashes, piles of extras, and car and boat and building explosions which were made, as far as I can tell, explicitly for this game. But none of these pluses make up for the utter lack of originality and creativity that plagues Drug Wars.
Gamer's Zone Scorecard
System Requirements:n/a
Breakdown:Fun Factor 2 Graphics 1 Sound 1 Interface 2 Replayability 1 Overall Score:
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