WorldVillage


A DOZEN GAMES IN ONE

A Review of Space Dude

by Mark Woon

It's really hard to know what to expect from a game with a name like Space Dude. While ads from FormGen bill it as something of an "interactive animated motion picture where you control the action", it is really a loop of mini games glued together by cut scenes. This loop continues until you've achieved the objective. As for the mini games, they take one of two forms: they're either of the shoot'em-up variety, or an avoid-the-obstacles kind of scenario.

What's the story, you ask? The evil King Dorf has kidnapped the princess and his mechanical Hopper Attack Force are attacking the Golden City. It's up to you to help Space Dude (a guy not unlike a Mr. Potato Head on a surf board) save them both. You can do this in three ways. Building defensive bases from which to keep the Hoppers at bay, confronting the Hoppers directly, or taking the fight to the big boss himself, King Dorf. The game ends when you finally succeed in defeating King Dorf.

Whatever action you decide to take, you have to travel to your destination point. During this time, you'll enter an "interactive sequence" where you usually have to avoid the obstacles King Dorf or Mother Nature may have set against you. Once you've arrived, you enter into another "interactive sequence" where you have to destroy the bad guys in whatever shape or form they take. Since there are about a dozen variations of both types of "interactive sequences", gameplay appears to be very dynamic. Thus, you will get to play different interactive sequences even if you try to perform the same action repeatedly.

Graphics-wise, there's nothing spectacular about Space Dude. There are a couple good cut scenes, but in general, the graphics in the game are a little too pixelated for my tastes. It felt more like a shareware game than a commercial game, if you know what I mean. Support for higher resolution would have helped. After a while, I found myself switching off the cut scenes altogether so that I could concentrate on playing the game. The "story" that these cut scenes ostensibly divulge is unnecessary.

In addition, gamers who have invested in a good sound card will be disappointed. There is no music (or at least, I couldn't get any music out of it), and sound effects are sporadic, covering the usual stuff: gun shots, shouts, grunts, moans, and the occasional squawking bird.

With that in mind, I still found the game interesting. It takes a while to get used the controls and figure out what's required in each scenario, especially since the manual isn't too helpful. Once you get the hang of it though, it is a lot of fun to play. Would I recommend Space Dude to anyone? For kids, definitely, absotively, posilutely, yes! They should have a blast once they figure out what to do. For others, however, I think you could better spend your money elsewhere.

Gamer's Zone Scorecard

Product:

Space Dude

Company:

FormGen, Inc
7641 E. Gray Rd.
Suite B1
Scottsdale, AZ 85260-3425
(602) 443-4109

Cost:

$39.95

System Requirements:

486 or higher, 500K RAM, VGA 256 color Graphics, CD-ROM Drive, Sound Blaster, Pro-Audio or equivalent card, and MS-DOS 3.0 or Higher.

Breakdown:


Fun Factor 4
Graphics 3
Sound 2
Interface 3
Replayability 3

Overall Score:

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