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THE ULTIMATE PC FIGHTING GAME?A Review of FX Fighterby Pat Mahoney
I remember a few months back when it seemed like the PC games market was being invaded by Doom-clones, and now it seems as every shelf in the local computer store is filled with beat-em-ups. This recent trend which seemed to start in the arcades with the now-ancient Street Fighter, gathered steam with Street Fighter II, and made headlines with Mortal Kombat, and now has spawned titles such as One Must Fall, Virtual Fighter, Alien vs. Predator and the usual sequels such as Mortal Kombat II and III. While these titles invaded the arcades and the console market, conversions to the PC market were somewhat lacking. The obvious comparison to FX Fighter is the much revered Mortal Kombat (MK), which was ported to the PC around a year ago. While MK for the PC was a fun game, it was a poor substitute for the arcade and console versions. It just seemed to lack the vibrancy and the energy of either the console or the arcade game. The controls were unresponsive and it was difficult to play well without a gamepad. The problem with Mortal Kombat for the PC was that, while it was fun to play, it really wasn't as much fun as it could have been. But, the fighting scene has changed in the last year and now the newest beat-em-up has entered the scene.
Although the graphics are the most obvious feature of this game that sets apart from the crowd, the soundtrack to the game is impressive as well. Although, as it seems with all games, the music does eventually get repetitive, it does get the blood pumping the first few times you hear it. But the sound and the music are not the things that people buy fighting games for, so moving on to the heart of the game: the characters, their "moves", and the controls.
Although, the characters are balanced, the moves are not very repetitive. The packaging boasts that there are "over 40 different attacks per fighter", but as is usual, they don't tell you how to do any more than the most basic punching and fighting moves, so I haven't discovered more than 24 for any of them. They vary from the usual projectile moves, to punch and kick combos, to the stranger specialty moves. Since each character is purported to be an alien, these "special moves" attempt to reflect the alien's characteristics. So, the robot can shock, while the mystical monk can throw fireballs. Over all the moves aren't quite as creative as those used in the original Mortal Kombat (freezing, and throwing spears are two unique examples), but they make up a pretty good assortment. Of course, I obviously haven't discovered a lot of them yet as well, so my assessment may be wrong. A wide variety of characters and attacks are a good start, but the controls are what really make or break a fighting game. Most of the fighting games available on the PC have great ideas and appearances, but the majority have sluggish controls that make playing more frustrating than rewarding. In this category, FX Fighter really excels. The gamepad and joystick controls respond flawlessly and even the most difficult moves can be mastered and repeated without the quirkiness of most other fighting games. When using the keyboard, it becomes much more difficult to complete some of the moves. Ones which involve rotating the joystick in a semi-circle or full circle are either very difficult or near impossible depending on how nimble your fingers are. As far as long-term appeal of the game is concerned, if you are playing it in one-player mode you are likely to get really bored with the game very quickly. The artificial intelligence that controls the opponents isn't as advanced as the one in Mortal Kombat. If you learn a move that works particularly well, the computer doesn't "learn" to block it. So, you can continue to pummel the computer using the same identical move and it will never react any differently. While this detracts a bit from the game, I don't expect that anyone really buys a beat-em-up to thrash the computer. With the nine characters to choose from and all of the attacks to learn, the appeal is very good when playing in two player mode.
Gamer's Zone Scorecard
System Requirements:
486DX-33, 4MB RAM,
Breakdown:Fun Factor 3 Graphics 5 Sound 4 Interface 5 Replayability 2 Overall Score:
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