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Fast, Furious and ForgottenA Review of HelicopsEdmond Meinfelder
Published by 7th Level, Helicops is a 3d action game. Using an amalgam of Japanese animation for the background, the game is set in a troubled NeoTokyo. As a helicop, players thwart drug lords and evil generals bent on NeoTokyo's destruction. Sadly, Helicops teeters between hit and flop, leaning more towards flop.
For a 3d shooter, Helicops is average in its use technology. The 3d technology works acceptably on a Pentium 150 without any 3d hardware acceleration. Helicops employs 3d terrain with quality textures. The textures make cliffs look like real rock, graffiti looks like true graffiti. Sometimes, as in the caves, too many polygons exist and the texture mapper slows the game noticeably. While the textures can shine, the game's graphic engine is not always up to the task. While the texture-mapper works well, the art in Helicops lacks a consistent style, giving the game an amateurish feel. Your helicopter has an animation cell look, but the tanks and rocks have a photo-realistic look. Then the buildings have a sort of drab, nondescript appearence which fails to impress. Sometimes, when looking at a tank or your helicopter, Helicops evokes a small "ooh" or "aah," but otherwise the game's art just sits lifelessly on the screen.
The game's interface is admirable. You can map all the keys to your own custom profile. The in-game radar gives height information by changing the target's icon -- great for gathering power-ups. To play effectively, all players need memorize is the keys to change weapon types. The tag line for Helicops, "Just grab your stick and play," lives up to the promise. Gamers can open the box, install the game and have fun within minutes. My only interface complaint is the use of Windows '95 dialog boxes to confirm leaving the game. The use of Windows's dialogs in a game otherwise having its own interface is inconsistent and further lends to the amaturish feel of Helicops. The sound in Helicops works, but fails to engage. The engine drones, weapons give angry reports and the fragile opponents audibly explode as expected. These audio experiences are all passive. When players hear a tank explode, gamers need not respond. One exception, the missile lock warning, is a welcome change. When the claxon sounds, you have seconds to evade an incoming missile. More audio interaction on this level could serve to heighten the experience.
Gamer's Zone Scorecard
System Requirements:100Mhz Pentium processor, 8 MB of RAM, Microsoft Windows 95 operating system, 40 MB available hard disk space, Quad Speed (4x) CD-ROM drive, 256-color, 640 x 480 display, Joystick, mouse, and Direct X compatible audio and video cards.
Breakdown:Fun Factor 3 Graphics 3 Sound 3 Interface 4 Replayability 3 Overall Score:
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