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| | BENDING THE RULESA Review of HellBender |
| | by Mark W. Frantz It's difficult to describe exactly what Hellbender is. It's very similar to Descent, except not set in the confines of a mine. The story line is customary...you, piloting your Hellbender spaceship, is off to the fight the countless hordes of aliens, all by yourself. Sound familiar? But the story line only offers a reason to lay waste to hundreds of alien scum, and save the galaxy for humanity. Game play is always the key to good games. This lack of variety takes a lot away from the game. After the initial thrill of flying around blowing stuff up, it becomes a repetitive nightmare. The missions run together, and it all seems to be one long continuous battle, with you facing insurmountable odds. So, Hellbender, the third in the Terminal Velocity Saga, is just on par with Terminal Velocity itself. Not a heck of a lot has changed, and that's a bad thing. Hellbender is a mediocre shoot em up with dazzling but slow graphics and Gillian Anderson's voice. If you liked Terminal Velocity and you've got the horsepower to run it, you might like Hellbender. If not, I wouldn't recommend the frustration. |
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| | Product: | HellBender |
| | Company: | Microsoft 1 Microsoft Way Redmond, WA 98052 Tech Support (206) 637-9308 http://www.microsoft.com |
| | Requirements: | Pentium 75 with local SVGA bus video, 256 color display Microsoft Windows 95 4X CD-ROM 8 Mb RAM 32 MB Hard Drive space Sound board 14.4 Kbps modem for head to head play DirectX 2.0 (Provided) |
| | Breakdown: | Entertainment value 3 Graphics 3 Sound 4 Interface 4 Replayability 3 Retail price: $44.95 |
| | Overall Score: | |
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