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The Journey Inside the ComputerA Review of Operation : Inner Spaceby Jason Bednarik
Operation : Inner Space is your average shoot-'em-up with the exception of your targets. In this very different game, you are a spaceship that is shrunk and sent into a computer. Once inside the computer, your mission, if you choose to accept it, is to capture or destroy ALL of the icons inside your system directories. This is no small task, considering that my windows directory easily has over 300 icons alone.
Operation : Inner Space does have some interactive features which make the
game more exciting to play. You can roam around freely as you like and skip
to different directories at will. There are no formal laws in the game, so
the player can be as violent as he or she wants.
If your ship gets damaged from hitting obstacles or fighting enemies, pressing 'H' on the keyboard will call the Inner Space ambulance. Your ship flies inside what seems to be a computer to get repairs, fuel, or add weapons to your arsenal. Your ship can be destroyed if it is damaged badly or the engine fails. CONTROLS The controls are a bit quirky. On the keyboard, the up arrow is forward thrust while the down arrow is the brake. The left and right arrows are self-explanatory. Sounds simple, right? Unfortunately, it is far from easy. To navigate your ship, you must first turn in the direction of your destination. Then, you must press the up arrow to move forward. To go another direction, you have to rotate around and then press the up arrow. First-time users of the game may find this rather annoying and difficult. I agree – the first time I played, I kept smashing into asteroids and other ships which is quite discouraging. Using a 4-button controller helps to solve this problem. However, there is no perfect medium. It took a few days for me to acquaint myself with the controller, but in the end the game seemed easier. On the other hand, using a joystick/flight stick can be treacherous because of the setup. The game can't fully utilize all of the buttons that a joystick has to offer and it may be a bit awkward trying to turn the ship around. GRAPHICS
Aside from the control problems, this game is plauged by a few bugs. About a
week after playing the game, some of the graphics became garbled which were
unable to be fixed from leaving the game and restarting the computer.
SOUND The sound quality is rather good, especially if you own a 32-bit wavetable-synthesis sound card. This type of sound card can mix eight sounds to create music and sound effects. There are also a few types of sound options - standard, dynamic, and dynamic 3D. Standard sound is the worst level of sound to add to the game. Dynamic sound is for 16-bit sound cards that are capable of shifting sound from the left to right channels and vice-versa. 3D dynamic sound is primarily for 32-bit cards and can move the sound left to right and front to back. This gives the most realistic sound possible. The sound effects have clear and decisive sound quality and realistic voices. However, the sound clips feature a young woman's voice saying 'You're hot' when you pick up an icon, 'Please stay' when you try to exit the game, 'Try to come back in one piece' when you enter a directory, and 'Let me guide you in' when entering the ambulance. A man's voice says 'Aye laddie, I'm coming to get you' when being attacked by pirates or enemies. THE FINAL WORD
Gamer's Zone Scorecard
System Requirements:
486DX or better, 4MB RAM, 16-bit sound card,
Breakdown:Fun Factor 3 Graphics 3 Sound 3 Interface 3 Replayability 1 Overall Score:
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