| Avast, Ye Swabbies..., Uh, Please?A Review of The Curse of Monkey IslandRich Cunningham
Orphaned computers have a way of hanging on. There are still users groups for the Coleco Adam, the TI-99/A, and the Atari ST, among others. Competition has winnowed out these older machines, and left users today with very few options other than a Windows/DOS or Macintosh variant as computers of choice. But the orphans still remain. And there was some very good software written for them. I used the Atari ST line, and remember that mainstream programs written for DOS and Apple computers were being "ported over" to the Atari line (among others). One of the most popular ones, and one of my favorites, was a swashbuckling pirate adventure featuring an unassuming hero called Guybrush Threepwood. The name of the program was called The Secret of Monkey Island, and it established new benchmarks for the role-playing genre of computer games.
And the years of waiting are finally being rewarded. The third installment, called The Curse of Monkey Island, has finally made a debut in computer stores across the country. The wait has been well worth it. Taking advantage of multimedia hardware and software advances, LucasArts has succeeded in creating a program that is entertaining, funny, exciting, and enjoyable. For a sequel, that is a rare accomplishment. For the sequel of a sequel, it is totally unheard of. The plot for this episode has the hero, Guybrush, is once again trying to rescue his finance Elaine from the clutches of the evil pirate spirit, LeChuck. From the opening bombardment of Elaine's fort, to the final scene in which... wait, I can't give away the ending, that wouldn't be right. Let's just say that the game meets and exceeds the standards set by the predecessors. In other words, it is just as wacky and funny.
An example of this philosophy is in the duels that Guy finds himself in. Not being too sharp with a sword, he must find another way to get past his enemies that are better with them than he is. So he does what he does best: toss out insults. By using his sharp wit (at least it is sharper than his sword) he can avoid any fight by just doing his Don Rickels-impersonation and cut the other guy down to size. This feature is one that clearly shows their philosophy, as well as the concept of this game. It is a challenge to find just the right verbiage to get past some of them, but that is part of the fun. The scenery of the program is staggering. The game takes on an animated film quality, with character movement being very smooth, and back ground action (birds flying, waves breaking on the beach, etc.) flawlessly integrated into the scenery. It is almost like watching a cartoon. Heck, it is like watching a cartoon, but here you control the action of the figures. You can decide who picks up what, or looks where, and what is to happen next. It is actually better than a cartoon in most respects.
This is a product that lives up to all the pre-release hoopla, and then some. One can purchase it with the knowledge that they will be buying a quality product that will give them hours of entertainment. What more can one ask from a game or a game company?
Gamer's Zone Scorecard
System Requirements: IBM:
Breakdown:Fun Factor 5 Graphics 4.5 Sound 3.5 Interface 3.5 Replayability 3 Overall Score: ![]() |