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A Review of Star Rangersby Mark W. Frantz
Ever since Wing Commander first hit the shelves a few years back, the demand for space combat games has risen drastically. This craze has spawned some great games, such as the LucasArts Xwing and Tie Fighter, and some duds, like Mantis, and Lightspeed. And now, a new space combat simulator from Interactive Magic joins the ranks. How does Star Rangers stack up against the greats?
You begin the game in practice mode. Here you can sharpen your skills and your shot with wave after wave of wave of enemy fighters. But, you won't be here for long, because, after all, it is practice. When you're ready, click on that Campaign button. Here's the storyline : you're a border patrol pilot for the Star Rangers. It is the 23rd Century, and Taureg bandits are making raids across the demilitarized zone. It is your job to stop them. That's basically where the 17 missions take you. But the storyline really doesn't come into play that much. Most of the time you'll just launch and begin to attack any bandits that enter your screen. The storyline is unimportant, so if you're looking for an interactive movie, look elsewhere.
The most innovative feature I have ever seen in a space combat game is the ability to jump around within your quadrant to stop border raids. Using a map, you pinpoint where you want to go, usually near a bandit, warp, and it takes you there. This feature brings about whole new strategies of play, such as deciding whether you have time to refuel before that cap ship gets to that base. It adds another element previously unused in these games.
Another interesting feature is the mere fact that no two missions are alike. Sure, the objectives are the same, but enemies will appear in different places, at different times, in different numbers. This adds some replayability to the game that would otherwise have been severely linear. As with other games of this genre, you get medals for extraordinary feats in the cockpit. This is pretty much standard, though there is the McPhearson's cross, for extraordinary damage taken in the defense of a civilian. In my 40 some hours of playing, I achieved this only once.
So, where does that leave Star Rangers? Well, it's no Wing Commander, but it never claimed to be. It is a good space combat simulator, with some very well done game play and graphics. Its lack of variety and difficulty hamper its ability to enter the realm of the greats, but if your looking for a unique space combat simulator, you may want to give Star Rangers a shot.
Gamer's Zone Scorecard
System Requirements:
486DX/66MHz, DOS 5.0 or higher, 8MB Ram,
Breakdown:Fun Factor 4 Graphics 5 Sound 3 Interface 4 Replayability 4 Overall Score:
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