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It Won't Fly, JimA Review of Surface Tension |
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by Edmond Meinfelder
Surface Tension is set in the future. With large guns, big spaceship, heart of steel and a sense of taste, your task is to eradicate anyone reusing trite game plots. I wish. Surface Tension has a tired plot begging, “Please! Overlook me! I am not worthy.” The bad plot comes complete with bad acting. Unfortunately, players must witness cut scenes staffed with untalented actors. The 3d rendered art in the cut scenes pleases, but hardly makes up for the pain. Thus, we skip the plot, pleased in thought we miss nothing.
Surface Tension has a unique, if dubious, feature – the probe. During gameplay, you can dispatch a probe to gather weapons, reconnoiter the area, drop bombs and lay mines. Used wisely, the probe adds a detailed strategic element to Surface Tension. I found the inclusion of two interfaces when the game requires one, annoying. If the game was aiming for thoughtful gameplay, having two, or more, players joining cooperatively might add some strategic depth. One players mines an area, while the other player leads the enemy into the trap. Perhaps one player lures many enemy fighters into an ambush of 4 players.
Blow up enough things, enter all teleporters and you win. I lost. I suspect millions died because of failure. I am not sure, however, because I never bore witness to the results of my actions. Every time I was cruising about, minding my own business (killing things), I received a visitation by the Segfault Bunny.
Take 2. Our hero, realizing the error in his ways seeks to reinstall the game with the old libraries, begrudgingly realizing he must keep swapping libraries by using installation programs. Shock. The installation program crashes. Windows ’95 gaming with Direct X is going to have an awkward growing stage; starting now. GameTek is betting arcade-like action is the ticket to gamer’s hearts and wallets. Someone wake the tired, old executives sitting in their Ivory Towers and tell them, the PC and the arcade markets diverged years ago. Arcades and consoles rule with 3d hardware acceleration, but suffer with limited memory when compared to a PC. With more memory, PC games tend to have more complexity either graphically, with more textures, or with sophisticated gameplay. No one ever bought a $3000 personal computer to play Earthworm Jim or Mortal Kombat. Instead, people laid cash down for gaming rigs to play Ultima and Wing Commander.
Successful action games win with simple controls and well-designed gameplay. Quake and Duke Nukem 3d show how good design and easy controls work. Surface Tension’s controls remind me of a flight simulation with complexity. If you must have Surface Tension, I suggest waiting. Look for Surface Tension to sell at low prices in bargain bins at the computer superstores. Surface Tension will not fly with the gaming public.
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Product: |
Surface Tension
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Company: |
GameTek Inc. Sausalito, California 3 Harbor Drive, Suite 110 Sausalito, CA 94965 |
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Requirements: |
486 DX2 66 Mhz (Pentium recommended),
DOS Version 5 (minimum) or Windows-95,
8 Mb RAM,
14 megabytes free hard disk space,
Double-Speed CD ROM (4x speed recommended),
SVGA Monitor,
Any windows supported sound cards,
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Breakdown: |
Fun Factor 1 Graphics 3 Sound 2 Interface 3 Replayability 1 |
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Overall Score: |
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Copyright © 1997 InfoMedia, Inc. All rights reserved worldwide. |