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THE E.O.A. IS COUNTING ON YOU !!!A Review of Deadly Tide |
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by Rich Cunningham
To boldly go where no man has......Drat, wrong introduction again. Let's see if I can get it right. Your mission, should you decide........Okay, I give up. In case you're wondering what is wandering through my mind, you're not alone. I have been asking myself that for the last several hours, ever since I picked up the newest release from Microsoft Corporation's game division (or whatever trendy buzz word they are calling it these days). It is called "Deadly Tide", and it is a massive, 4-CD, graphical, shoot'em up adventure game that will, in my opinion, advance the standards for this type of game.
This program draws a lot on other games that have come before it. I see strong overtones of the LucasArts Star War games, as well as the influence of the Wing Commander series. But that should be looked at as a plus, since it gives the player a reference as to what type of game it will be. But this game also have some unique features, such as the aforementioned cinematic sequences in the middle of a shoot out. The game can be played with either a mouse or joystick. I tried both, and while both have their strong points, the joystick is the pointing device of choice. Players that are familiar with this genre of game will most likely know which controller works best for them. They will also find other features in the game to enjoy as well. But for all the positive sides to this game, there are some serious drawbacks I found also.
Along with this is the lighting of the screens. Granted everything is taking place underwater and shouldn't be as bright as if it was in the sun. But the scenery was so dark it was difficult to distinguish doors and openings from the surrounding wall. This made getting around very tedious and repetitious at times, especially when trying to get out of an abandoned shipwreck. I'm not saying it has to be as light as day, but brighter would be better.
The above comments not withstanding, this is a very good product. It is an excellent program to get involved in and lose track of time while one is playing it. The actual arcade sequences where all the shooting takes place are fun, and give one the feeling that they are floating in the water while shooting back. The soundtrack is awesome, and enhances the flow of the game, rather than becoming tiresome after awhile. The quality in this game is its use of the cinematic sequences. This concept will definitely challenge other companies to improve on the quality of their products. This game shows that Microsoft has a lot to learn to become a top rate game company, but this game also shows that they are on the right track. (P.S. If anyone reading this does eventually play this game, would you tell me if the main character looks like Buzz Lightyear from the Disney film "Toy Story", or is it just my imagination running away with me. Thanks.) |
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Product: |
Deadly Tide
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Company: |
Microsoft Corporation 1 Microsoft Way Redmond WA 98052-6399 Phone: 206.882.8080 Fax: 206.93MSFAX Telex: 160520 |
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Requirements: |
IBM: Pentium 75 or greater; Windows 95; 8mb ram; 25mb hard disk space; 4X CD ROM or faster; PCI SVGA video with 1meg memory; 256 color display; mouse or other pointing device (joystick recommended); sound card with speakers or headphones
Macintosh: not available
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Breakdown: |
ENTERTAINMENT VALUE 4 GRAPHICS 3 SOUND 4 INTERFACE 3 REPLAYABILITY 4 Retail price $54.95 |
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Overall Score: |
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Copyright © 1997 InfoMedia, Inc. All rights reserved worldwide. |