| Bethesda Has Some Control IssuesA Review of XCarEdmond Meinfelder
We’re a competitive species. Since the dawn of history, and perhaps before, we’ve been competing on foot, bike, sled, boat, plane, llama and car to settle the question: Who is the fastest? Of course, the answer we all want to give is, "Me!" Bethesda enters the competitive race of the sales charts with X- Car, a 3-dimensional car racing simulation. We’re not talking Nascar, Formula 1, or Stock car racing here, but experimental racing. The game runs with the question, "What if people could race in near-unlimited auto configurations on a variety of tracks?" Before the answer, let’s walk about XCar and kick a few tires.
If XCar has beauty, it’s in the intricate layout of the tracks. Each track has trees, stands, pit stops and cones all placed with exquisite detail. As you race by the grandstands hearing the crowds roar, XCar delivers a racing thrill. As you speed about the track at 160 miles per hour, the venerable X-Engine’s weak- points vanish and XCar shines graphically.
Herein lies the tragedy. Control issues aside, XCar offers a quality experience. Don’t tell me I need to spend $90 on racing input gear -- I survived I-76 and POD just fine with my ThrustMaster. You might argue XCar has a more realistic physics model. Perhaps. What’s more important: realism or fun? I favor fun, with realism used only to entertain, not frustrate. I’m no auto racing fanatic. The dazzling array of options to change your spoiler, engine, brakes and tires were lost on me. Customizing the car did not raise my checkered flag. After testing, I could feel some difference, but I lacked the savvy to understand the benefits of drawbacks of my decisions. Being the kind of guy to forego random actions of ignorance, perhaps the most important feature of the game passed me by at high-speed.
To anyone speeding out to buy XCar, I raise the yellow flag and signal caution. The graphics work, but fail to breath-take and the control is tedious. The auto setup is complex and not for the racing illiterate. The pluses, quality track design and good overall race-car feel, fail to redeem XCar’s shortcomings. Bethesda crosses the finish line with XCar, but misses the winner’s circle.
Gamer's Zone Scorecard
System Requirements: Pentium-90, 16 meg RAM, Dos 5.0 (or later),
Breakdown:Fun Factor 2 Graphics 3 Sound 3 Interface 3 Replayability 1 Overall Score: ![]() |