WorldVillage


And Now From The Land Of FOO....

A Review of 123 FOO

Rich Cunningham

The relationship between a grandparent and a grandchild is a very special one. I have memories of my grandfather teaching me how to play baseball, and my grandmother of making the best fried chicken dinners I have ever tasted. All of us have similar memories I am sure. I mention this because the program I am going to review today was the result of a grandfather's desire to give his grandchildren a fun, but educational game to play.

The program I am talking about is called 123 FOO, and is written by J.J. O'Connor, an award winning artist. He has set aside the world of oils, inks and brushes for the world of keyboards, graphics and paint programs. It was in response to his (then) six grandchildren that he put together a computer-based game that would be fun, educational, non-violent, and hold the attention of the gameplayer for more than a few hours. In this, he has succeeded quite well. His first game was called Foo Castle, a point-and-click exploration game. His second effort (this time for eight grandchildren) is called Alfoobet, which is a program that concentrates on letters, words, and "foonetics". The most recent program, called 123 Foo is for his 11 grandchildren, and is the program we will explore today.

Foo is a mythical land, where education and learning are the major themes, and having fun doing it is very important. In 123 Foo, the emphasis is on numbers, and learning to recognize them, and then to do something with them. Most of us take for granted being able to distinguish the number 2 from the number 3, and the number 3 from the number 4 and so on. But place yourself in the position of a 3 or 4 year old child. This can be a challenging and sometimes frightening experience. But 123 Foo helps overcome those kind of feelings, and does so in a non-violent and fun way.

The game begins with the user on Foo Street, in front of the Foo Store. Since the user interface is point-and-click, all exploring is done with the mouse. There are several animated sequences on the street, but the main action takes place in the store. After entering the store, the user can explore and find games both entertaining and educational. These include "Dot-to-dot" drawing (emphasizes counting), "Eraser-pic" ( a drag-and-drop exercise for the very young just learning the use of the mouse), "How Many?" ( a counting game), and "Construction Kit" (puzzle-type building blocks). There are more games in the store as well, along with several surprises for the user to find. There also are other house to visit from Foo Street as well. These include David's Diner (mostly animations, but fun to explore, try clicking on the hot dog item on the menu and you'll see what I mean), Jonathan's Gym (more animations), and Michael's Spooky House ( a haunted house, but very non-threatening).

All the areas, taken as a whole, are intended to provide many hours of fun and enjoyment. It is aimed at the 3 to 8 year old age group, but many 7 and 8 year olds may find it boring and a little childish. It would be an excellent tool for use with the learning challenged, or for someone whom traditional educational methods have failed. It is provided on 3.5 inch disks, and does not demand a power system to use, like many programs that are released today. It only requires a 386/25 mhz and Windows 3.1 in the IBM world, and an LCII in the Macintosh area. Needless to say, it ran flawlessly in Windows 95. For what this program is, and what it tries to accomplish, it well worth looking at for addition to a home library.

School House Scorecard

Product:

123 FOO

Company:

O'Connor House Software
2207 S. Gladys Avenue
Appleton WI 54915
Phone: 414-734-0259
Fax: 414-734-2020
E-Mail: jim@kingfoo.com

Cost:

Not Available

System Requirements:

IBM: 386/25mhz or greater; Windows 3.1 or later; 4mb ram; 5.5mb hard drive space; Soundblaster or 100% compatible sound card; SVGA 640x480x256 color display; mouse

Macintosh: LCII or better; color monitor; System 6.0.5 or higher, 2mb ram, 4mb hard drive space

Breakdown:


Ease of Use 4
Learning Value 3
Entertainment Value 3
Graphics 4
Sound 3

Overall Score:

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